
Sniper Elite VR
Omni One port / VR shooter
Touch Grass publishes independent games on console. For the developers we publish, we help turn sharp indie projects into console-ready releases with QA, porting, submissions, launch assets, marketing, and platform coordination.
01 / PUBLISHED WORKS
We work with teams that already have a sharp game and need the publishing, platform, launch, and storefront muscle to reach console players.

Omni One port / VR shooter

Omni One port / VR shooter

Omni One port / Pirate VR

Omni One port / Sci-fi VR
02 / HOW WE SUPPORT DEVELOPERS
Console publishing is more than a port. It is QA, release timing, certification, ratings, store pages, trailers, platform submissions, PR, community beats, promotions, and a launch plan that survives reality.
When we publish a game, we bring the publishing work around the build so developers can stay focused on making the game worth playing. You bring the game, the team, and the reason players should make room for it on their home screen.
Build review, bug tracking, release-readiness checks, and practical feedback before the game reaches console players.
Production support to help bring your indie game to console hardware and platform expectations.
Guidance through platform requirements, ratings, certification, submission packages, fixes, and approvals.
Store pages, release timing, platform coordination, assets, trailers, and launch operations.
Launch materials that show the game clearly, capture its hook, and give platforms, press, and players what they need.
Launch positioning, announcement planning, campaign assets, platform visibility, press beats, and wishlist growth.
Media outreach, creator-friendly materials, player communication, and community moments around the console launch.
Discount timing, platform promotions, launch offers, and long-tail visibility planning after release.
Publishing path
We look at the build, footage, hook, team, scope, and console fit.
We map platforms, porting needs, timeline, store setup, ratings, and certification path.
We support QA, fixes, release assets, platform submissions, and approval work.
We coordinate launch, PR, community beats, promos, and post-release visibility.
Developer promise
Publishing only works when expectations, rights, revenue, scope, and responsibilities are understandable from the start.
The studio and the game stay at the center of the launch. We support the release without burying the people who made it.
We focus on console readiness, player clarity, store presentation, and launch realities, not creative takeover.
We help absorb the submissions, coordination, asset, QA, and promotion work that can distract teams from finishing strong.
03 / PITCH
We want to see polished prototypes, PC builds with console potential, release plans that need a publisher, and teams who care about getting the details right. If the fit is right, we help carry the publishing load around the game.
01Premium indie games with a clear hook and console potential.
02PC, VR, or prototype builds ready for serious publishing conversations.
03Teams that can share gameplay footage, a build, or a practical production plan.
04Developers looking for a console publishing partner, not a one-off service vendor.
What are you bringing to console?
PITCH US ↗04 / PRESS & CREATORS
Use the right lane so we can get you assets, keys, launch details, or interview answers without routing everything through developer submissions.