Console publisher for independent games.

PUBLISH
INDIE
CONSOLE.

Touch Grass publishes independent games on console. For the developers we publish, we help turn sharp indie projects into console-ready releases with QA, porting, submissions, launch assets, marketing, and platform coordination.

SCROLL FOR PLATFORM WORK
CONSOLE PUBLISHING*QA SUPPORT*PORTING SUPPORT*PLATFORM SUBMISSIONS*TRAILERS*PR AND COMMUNITY*SALES PROMOS* CONSOLE PUBLISHING*QA SUPPORT*PORTING SUPPORT*PLATFORM SUBMISSIONS*TRAILERS*PR AND COMMUNITY*SALES PROMOS*

01 / PUBLISHED WORKS

Independent games,
built for the couch.

We work with teams that already have a sharp game and need the publishing, platform, launch, and storefront muscle to reach console players.

OMNI ONE
Sniper Elite VR: Winter Warrior key art showing a sniper in snowy mountains

Sniper Elite VR: Winter Warrior

Omni One port / VR shooter

02
OMNI ONE
Sail VR pirate game key art with pirate characters and logo

Sail VR

Omni One port / Pirate VR

03
OMNI ONE
Doctor Who: The Edge of Time key art with the TARDIS, Dalek, and Weeping Angel

Doctor Who: The Edge of Time

Omni One port / Sci-fi VR

04
CERT
STORE
PORT
LAUNCH

02 / HOW WE SUPPORT DEVELOPERS

We help indie teams
cross the console gap.

Console publishing is more than a port. It is QA, release timing, certification, ratings, store pages, trailers, platform submissions, PR, community beats, promotions, and a launch plan that survives reality.

When we publish a game, we bring the publishing work around the build so developers can stay focused on making the game worth playing. You bring the game, the team, and the reason players should make room for it on their home screen.

Quality Assurance

Build review, bug tracking, release-readiness checks, and practical feedback before the game reaches console players.

Porting

Production support to help bring your indie game to console hardware and platform expectations.

Platform Submissions

Guidance through platform requirements, ratings, certification, submission packages, fixes, and approvals.

Store Launch

Store pages, release timing, platform coordination, assets, trailers, and launch operations.

Trailers & Assets

Launch materials that show the game clearly, capture its hook, and give platforms, press, and players what they need.

Marketing

Launch positioning, announcement planning, campaign assets, platform visibility, press beats, and wishlist growth.

PR & Community

Media outreach, creator-friendly materials, player communication, and community moments around the console launch.

Sales & Promotions

Discount timing, platform promotions, launch offers, and long-tail visibility planning after release.

Publishing path

How the work moves.

01

Review

We look at the build, footage, hook, team, scope, and console fit.

02

Console Plan

We map platforms, porting needs, timeline, store setup, ratings, and certification path.

03

Port & Submit

We support QA, fixes, release assets, platform submissions, and approval work.

04

Launch & Keep Moving

We coordinate launch, PR, community beats, promos, and post-release visibility.

Developer promise

We publish with the team, not over it.

Clear Terms

Publishing only works when expectations, rights, revenue, scope, and responsibilities are understandable from the start.

Developer Visibility

The studio and the game stay at the center of the launch. We support the release without burying the people who made it.

Practical Feedback

We focus on console readiness, player clarity, store presentation, and launch realities, not creative takeover.

Platform Load Carried

We help absorb the submissions, coordination, asset, QA, and promotion work that can distract teams from finishing strong.

* FAIR PARTNERSHIPS* QA TO LAUNCH* PLATFORM SUBMISSIONS* PROMO SUPPORT

03 / PITCH

Need a console
publisher?

We want to see polished prototypes, PC builds with console potential, release plans that need a publisher, and teams who care about getting the details right. If the fit is right, we help carry the publishing load around the game.

01Premium indie games with a clear hook and console potential.

02PC, VR, or prototype builds ready for serious publishing conversations.

03Teams that can share gameplay footage, a build, or a practical production plan.

04Developers looking for a console publishing partner, not a one-off service vendor.

What are you bringing to console?

PITCH US

04 / PRESS & CREATORS

Covering a
Touch Grass
game?

Use the right lane so we can get you assets, keys, launch details, or interview answers without routing everything through developer submissions.

PUBLISHING WORK